
It will give our hunters strength and purpose. Memoirs: Glory's Bones = You lied to the Chronicler. He set sail for Irem, and the East, another says. He went to join the Bone Men, a zailor tells you later. I should have known better than to trust a fruit-eater." You're lying! This is too important for lies. Let him adorn his bones with wonderful lies. You know enough from the Waswood to invent a persuasive tale of blood and courage. You didn't come all this way to waste his time with the truth. Memoirs: Glory's Bones = The Chronicler left the Chelonate with you, forever! His step becomes a little lighter as he boards your ship. Unlocks the option "Let me come with you." He was holding a whale-rib - it's snapped in two. Memoirs: Glory's Bones = You know how the Glory died! She died, years - who knows how many - before they ever came. It is the road that runs beneath the skin, and we follow it to the heart, where only blood is salt." This is the kind of thing that Chelonites say when they're happy.

Memoirs: Glory's Bones = You invented a tale of the Glory's death! "My friend, my friend! I fear all our tales will be mere epilogues to Glory's end, now. In later years, the child will say: "I always hated scrimshaw. Give it to a child as an ill-thought-through Christmas present.

Someone in London would purchase it, no doubt. Handle the thing, and it breathes despair. You also mentioned having a white mollyflower to use on your next visit, but I don’t believe the white mollyflower does anything to increase. Memoirs: Glory's Bones = You told the Chronicler how the Glory died! Incidentally, your Dahut: Clarity quality resets each time you leave Dahut, so you’re going to have to pass each of the skill checks before you can attend the Emptying of Prisons again. If you have no Zee-ztories, you can still do the turn in. Note: The turn in appears to be bugged and does not show that a Zee-ztory is required. "No sign of the tale of Glory's End, captain? Remember: it still lives on the beach where history comes to rest, or so they say." Game note: Pay the Chronicler to inscribe a Zee-Ztory on to a Hunting-Trophy, and you'll receive an Outlandish Artefact. Glory's death "on history's beach" is numerically equal to 1, but they chose to set it to some odd name instead. Memoirs: Glory's Bones = Glory's death "on history's beach" But the saying is: the tale still lives on history's beach. "None still live from those days when we slew her. I've long sought the tale of the Glory's end - Glory's what we call this beast." He gestures around you, at the turtle's shell. "You're a zee-captain, aren't you? Bring me a tale worthy of the bone, and I'll shape something worthy of you. With a flourish, he returns you a beautifully engraved piece of bone. The Scrimshaw Chronicler an event at The Chelonate, related to the Scrimshaw Chronicler character, who prompts investigation of the backstory of the Chelonate as well as offering Outlandish Artefact in exchange for Hunting-Trophy and Supplies. The Scrimshaw Chronicler is triggered by choosing the "Tales for the Bone!" action in The Chelonate, and having Memoirs: Glory's Bones = 0.Ī scrawny man squats beneath an awning of gant-coloured whale-skin.

The Scrimshaw Chronicler is a Sunless Sea Story Event.
